Unity games & assets

Unlock It

2016-08-13 18_15_26-Unity Personal (64bit) - Car selection.unity - Unlock It - PC, Mac & Linux Stand

Easily add, unlock, combine & save items. Add scenes to your game where players can buy new items like cars and characters or build a 2d level manager. Automatically load selected items into your game scene and expand your in-game collections. With Unlock It, every item gets saved and you can give your players a new reason to keep playing.

Available here

    • abbhi vignesh kandassamy on October 12, 2016 at 10:34 am


    Order number: 13469030065327

    Hi sir the above mentioned id is my order number for purchasing your unlock it asset in asset store.This asset is really extroadinary and i’m currently building a low poly open world game for android , in my game there are 4 different worlds
    Each world is working fine if i’m playing it individually in unity editor .After building all the scenes along with main menu and world selection scenes the problem begins.The problem is if i’m playing the game after selecting the world and main menu scenes for the first time it is working perfect ,but when i switch between scenes I.e moving from lvl 1 to lvl 2 , or lvl 3 to lvl1 vice versa Frame rate is dropping more like it came down to 0.1fps BUT LVL 1 or LVL 2 or LVL 3 whichever i started it first is worked perfectly after that whatever levels i selected it starts lagging only fps is coming down. If i exit the game and start it again there is no frame drops after completing level 1 and going to lvl 2 the frames started dropping , but all the scenes are working perfectly if i play it individually .Can you help me in soving the issues. Thank you

      • T3Dmake on October 12, 2016 at 1:15 pm
      • Author


      Hi, I’ve send you a mail to help solve the problem.
      Edit: It wasn’t the Unlock It asset. It was just a timescale problem.

    • Terrence de costa on November 16, 2016 at 3:53 pm


    dear sir,
    im trying to contact you regards purchasing the game release on my play store development… will you help me on this??
    because im not a coder

      • T3Dmake on November 16, 2016 at 4:19 pm
      • Author


      Hi, I don’t understand your question, I’ll send you an email.

    • Jeff on September 29, 2017 at 4:02 am


    Hi, you’ve got a nice package .. It worked pretty well but with a little issue.. I clicked the buy button and I have no currency, then quitted the game and restarted it, the unlocked character which I click is spawned in the game scene .. I really need to fix that and I hope you can help out with that…


      • T3Dmake on September 29, 2017 at 8:53 am
      • Author


      Hi Jeff,

      The selected character is indeed spawned, but this shouldn’t be a problem since the back button is covered with a buy button.
      If it is still a problem, please add this to the ItemManager script:

      public void OnApplicationQuit(){
      if(PlayerPrefs.GetInt(“” + items[PlayerPrefs.GetInt(“selectedItem” + managerIndex)].itemName) != 1)
      PlayerPrefs.SetInt(“selectedItem” + managerIndex, 0);

      Now if someone selects a locked item, it will automatically use the default one.

        • Jeff on September 30, 2017 at 12:58 am


        It worked as expected.. Thanks.. Problem solved..

          • T3Dmake on September 30, 2017 at 9:53 am
          • Author


          I’m glad it works now. I hope you like the asset.

    • warren on April 29, 2018 at 9:21 pm


    is there a way to unlock an item with a onclick function by name of its tag or gameobject.. thanks

      • T3Dmake on April 30, 2018 at 9:05 pm
      • Author


      Hi, yes you could add something like this to the UnlockItem script:

      void OnMouseOver(){
      PlayerPrefs.SetInt(gameObject.tag, 1);

      Or replace gameObject.tag by gameObject.name.
      This will unlock the item when you click it.

    • warren on May 3, 2018 at 12:05 am


    simple and worked like a charm thank you

      • T3Dmake on May 3, 2018 at 12:10 pm
      • Author


      No problem, you can always contact me for further questions.

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