Unity games & assets

uBuild: In-game modular building system

2016-11-17 17_20_17-Demo 1.0.mp4 - VLC media player

uBuild is an in-game modular building system. Unlike other modular building solutions, this system allows the player to build using layers which you can turn on/off, place furniture and view your buildings from any angle. Layers and buildings are saved using Unity’s build-in PlayerPrefs and interact-able doors add a nice effect in third-person mode.

Asset Store

    • salim on December 21, 2016 at 12:22 pm

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    Hi ,
    please i want to buy your sourse code from unity asset ,ans i want know haw meny levels is the game .
    please replay to me as soon as possible .

      • T3Dmake on December 21, 2016 at 2:15 pm
      • Author

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      Hi, uBuild is available here: https://www.assetstore.unity3d.com/en/#!/content/75709.
      It doesn’t contain any levels since it’s a building system; however it does contain an example scene.

    • mason on December 24, 2016 at 6:48 am

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    Can you please make a video on how to integrate Ultimate Inventory, so i can only build when i have enough resources in Inventory. Thanks

    • Cayos on January 19, 2017 at 11:42 pm

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    From what i get this is a tool to use in game mode but inside unity to build assets, not ment for building a base ingame like rust, or ark etc. Is that correct.

    Thanks

      • T3Dmake on January 20, 2017 at 4:19 pm
      • Author

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      Hi, if I understand your question, you’re saying uBuild helps to create assets/prefabs which can be used in game later on.
      You could do that, but actually it is meant for building a base or a house in-game. So could make something like rust/ark using uBuild.
      The only difference with other building/construction assets on the store is that players can use in-game layers to make building and placing furniture easier.

    • Callum on February 18, 2017 at 2:37 pm

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    Hello 🙂
    i am very interested in the no snapping furniture placements.
    if you can add a first person building option this would be at the very top of my to buy list.

      • T3Dmake on February 18, 2017 at 7:01 pm
      • Author

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      Hi, Thank you for the suggestion. I’ll add it in the next update (not sure when it will be so it might take a while).

        • Callum on February 19, 2017 at 6:26 pm

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        is it possible to use this asset without the layers ui?
        and thank you for the quick reply 10/10 service ^^

          • T3Dmake on February 19, 2017 at 7:32 pm
          • Author

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          Hi, currently that’s pretty hard. It doesn’t have a ‘use layers’ options at the moment.
          But thank you for another good suggestion. I’ll try to make it simpler to remove the layers UI.

    • Dan on March 15, 2017 at 6:16 pm

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    Hi,
    I would like to have wood frames for walls to begin house construction, and once the house is framed, I like to add interior wall and an exterior wall. I would like to simulate how a real house is built. Basically, a frame wall “sandwiched” between exterior and interior wall. Am I able to do that in the current package?

    Thank you

      • T3Dmake on March 15, 2017 at 6:30 pm
      • Author

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      Hi Dan,
      You can first build the frame and then build the walls, but the interior and exterior walls aren’t currently supported.
      What you can do to make it work, would be to make the snapping steps very small so you can snap the walls.

        • Dan on March 15, 2017 at 11:55 pm

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        Thank you for your quick reply.
        I will make a prefab for the frame (normal thickness). Make prefab for interior wall (thin wall), and make prefab for exterior wall (thin wall). The interior wall and exterior wall should be able to snap to the frame?

          • T3Dmake on March 16, 2017 at 12:57 pm
          • Author

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          Hi, no problem. You can think of the snapping as a grid. The larger you would make the grid, the larger the snap-able objects would be. The smaller the grid would be, the smaller you can make your objects; however, if you make the grid size very small (for thin walls) the snapping will be very precise but quite hard to use at the same time. Hope you understand it, if you need help you can send me a mail via T3Dmake@gmail.com

    • dave on April 10, 2017 at 1:07 pm

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    Do you have to use this as an in game asset. I like the way it looks and would like to use it to develop a room based game but not let the player design the rooms?

    Thanks

      • T3Dmake on April 10, 2017 at 1:57 pm
      • Author

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      Hi, if you just need the pieces, they’re included in the asset so you can construct your rooms beforehand as well.

    • Jacob on April 18, 2017 at 2:29 pm

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    Is this easy to integrate with other controllers like rfps or invector?

      • T3Dmake on April 18, 2017 at 3:10 pm
      • Author

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      Hi Jacob, I don’t own rfps or invector but uBuild comes with documentation explaining how to easily set up new characters. If you need help, you can always send me an email.

    • Siggi on August 14, 2017 at 12:11 am

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    Any plans on mobile support?

      • T3Dmake on August 14, 2017 at 9:00 am
      • Author

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      Hi, I don’t have plans to support mobile for uBuild. The controls would get too complicated on a mobile device.

    • Cell on November 23, 2017 at 7:22 am

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    Hi , I’m interesting in this plugin , but I have some questions :
    I have a project , a buliding system like the game “The SIMS (EA)”.
    has the plugin the features below:
    1. The wall / floor is automatically created with a “path/area” , unnecessary click one by one.
    2. A door / window placed will change the wall’s mesh ?
    3. Because user would created runtime , all the scene could be serialized and save to a file?
    Thanks.!

      • T3Dmake on November 23, 2017 at 3:02 pm
      • Author

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      Hi, the asset works a bit different from the Sims building system. You build by placing walls, floors etc. but I can note the path feature for further updates.
      The player can choose between different wall types, some can have a window or a door and some don’t so to place a wall with a window the player chooses a wall that can have a window and then places the window. The buildings are saved using Unity’s build-in PlayerPrefs.

    • Derek on February 27, 2018 at 4:02 pm

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    Hi

    I have just downloaded uBuild.

    I’m not sure I get it. Does it work with unity 7?

    cheers

    Derek

      • T3Dmake on February 27, 2018 at 7:46 pm
      • Author

      Reply

      Hi, yes uBuild should work fine with Unity 2017. Please see the documentation to set up your character and start the demo. You can always contact me for help via T3Dmake@gmail.com

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